Day 3 – Jan 12th, 2016

The team made progress on potential design decisions including a robot capable of going under the low-bar versus a taller robot that is not capable of going under the low-bar.

We had a thorough discussion about game objectives and priorities for strategy and building, and organized a plan to divide and allocate the work. Everyone was also encouraged to take up a side project, such as building bumpers, coming up with a decoration scheme for team spirit, etc.

Main Discussions:

A. Defenses in Terms of Importance
To start off the discussion of defense, we began by comparing and contrasting the 5 categories of Outer Works (A – D, Low Bar).

B. Breaching The Low Bar
Throughout the discussion, various students proposed their ideas, weighing the pros and cons of this objective, before making a final decision: the Low Bar it is.
Those opposed pointed out that building within such short constraints in height, rather than making use of the full 4’6″ limit, posed an enormous challenge. After all, in order to carry out numerous tasks, we would need to compact, such as in-taking and shooting a ball, climbing, and going past defenses. Also, the taller a robot was, the easier it would be to scale the Tower.
On the other hand, being able to go under the Low Bar would allow for more versatility in traversing past all Outer Works. Meanwhile, a tall robot would more easily lose balance and topple while going over large obstacles, such as the Rock Wall and Rough Terrain. Also, if need to, we can build to expand beyond the height of 1’4″, as long as it remains below the set limit.